Copyright Notice
Friday, December 31, 2021
Other Forums
Wednesday, December 29, 2021
So what's going on ?
Monday, December 20, 2021
Barcodes
Here's a funny graphic I came up with to imply what the show might look like onstage. |
Regarding publishing the Companion Editions of the Storybooks
It didn't occur to me that the numbering of the ISBNs would throw me off with my book covers. So now that I have created new barcodes for the books, using the IBSNs in their numerical order, I need to replace the barcodes on the books. Well, this has caused me to rethink how it is that I update the pages. I have concluded that it is easier to do it using the final flattened graphic files, as opposed to upgrading the original layered working files. Mostly the reason for this is the absolute massive number of files doing this layout has generated and the variations between those files. The reason is that I save new work (most of the time) under a new Revision. That way I have the last file as a backup. It really is just incredibly difficult to find the most recent set of files which do not always contain the elements I am looking for. I say this because, if I walk away from the layout for even a week, I have to spend the better part of a day acclimating myself to the files again. You wouldn't think that to be the case, after all I was the one who ordered the files, but none-the-less I still have trouble finding the correct files. In the past, I have moved forward with a Revision that I thought to be the most recent, only to find I was working with an old file, thus negating the work done on the previous work session. Don't get me wrong, I have methods of working around this, but I am very cautious. Because strangely enough the "last modified" data does not alway record properly, thus giving me a date that sometimes reflects when the file was created, not when it was last worked on. You would think that the file data would be updated every time you save, but that's not always the case. I don't know why that is, I've only observed it to be true. And my search function is practically useless, because it doesn't follow the criteria that you set for it. Mainly because it searches the entire computer and all the hard discs connected to it and no matter what you tell, it to search for, it searches the content not just the filename. That seems to be the case, I have no real good explanation. I only know that for the most part, 45 minutes later it give me squat and a thousand files. it's easier to just do it manually. I guess I just need to move all the files that I know are outdated to another disc. Except, sometimes I need that old revision to recover a design element that I am looking for. By that I mean a design element that will allow me to work with it for my purposes. I've even taken to modifying the graphic to give me a working document, more often than not that is quicker and easier than trying to locate the file I want. It' crazy.
Anyway, that's what I'm up to. Still jerking around with this stuff. Well... you gotta do, what you gotta do. It's almost done. ( I keep saying that, one of these days it will be true.) Thanks for reading my posts.
AG
Saturday, December 18, 2021
Music Thoughts
Sunday, November 28, 2021
Release of the Storybooks
I know, I've been talking about this for years. Well I needs to be happening soon, for various reasons. We have begun working on the remaining art and although we are starting out slow, things will pick up there. The fact that we are moving forward with more artwork gives us a clearer picture of what is possible with releasing the books.
The skin to fit over the skull on the three foot chassis. I think this is Zebby. |
Our Constable Warren Garden Gnome |
We inventory about a half a dozen or so of these concrete Garden Gnomes. |
So, as the Printer's Layout is locked in for the entire collection, we will begin to inventory the books. The previous discussions regarding the publication of Book One, gave a good overview of the process, but after Book One was completed, it became necessary to conform the entire collection of Seven Books and Three Volumes, in both Hand-Stitched and Machine Bound Books. This was far more complicated than I ever imagined. But it is literally days away from completion and once that it absolutely finished then production line details can be confirmed, giving us accurate delivery times and other details. I say all this to inform those who have been "watching and waiting". I won't go into the design alterations that have taken place in this effort to conform all the books one to another, but I will say that they are significant.
I'm looking forward to getting the new artwork finished and installed.
That's all for now. AG
Monday, November 1, 2021
Access via a new Hot Spot
Friday, October 15, 2021
Gnome-Sized Books
Monday, October 11, 2021
10/21 Update
Monday, September 27, 2021
Other Posts, new thoughts on Animatronics, and another Significant Business Opportunity
An early workstation for constructing prototype animatronic / puppetry Gnome-skulls |
Tuesday, August 10, 2021
Archived Files
Sunday, August 1, 2021
Facebook posts
Saturday, July 17, 2021
Animation and Poser
Saturday, July 10, 2021
Marketing & Distribution
Saturday, July 3, 2021
Print Files
Sunday, June 13, 2021
Gnome-Sized Books
Saturday, May 22, 2021
Chugg, chugg...
Tuesday, May 18, 2021
So what's going on already?
Tuesday, April 20, 2021
Preparing the Book Covers
Friday, March 26, 2021
Individual Books (updated)
Tuesday, March 9, 2021
March 2021
Sunday, February 28, 2021
Entering into Animation
For some time I have intended to integrate animation into the e-Storybook. There are a number of options for doing this. Some years ago, I experimented with video, filming (so-to-speak) a sequence of me doing some dance movements in order to capture the frames to use for drawing the artwork. That process worked quite well and so I have intended on getting the green-screen stage set up. So I have the supplies to do that, including the video equipment, et al, but the publishing work has had to take precedence. Using live actors is one method, but I have also intended on using marionettes in the same fashion. Now that I am setting up an animation workstation, using Poser as one of the tools, digital animation is also an option. I have found that the artwork we already have (and more we intend on creating) can be integrated into the Poser software to create endless scenes from the storyline(s). The trick now is adapting the figures to the size and shape of the various gnomes and learning how to create the skins for those figures. It would be preferable to create the skins from the existing artwork, but we may have to approach it in another fashion. All of this is yet to be seen, as we are just beginning to approach the digital animation arena with the figures. Now that the whole collection is postured for publishing, with the extensive cross-referencing finished, we will be able to move into creating an animated e-Storybook. Even though developing animations that are based on the illustrations is moving forward, the results of that will not be seen by the general public, truth be told, for years to come. It is all very extensive and complicated to manifest these concepts, it depends on many factors, funding and personnel are part of that scenario, which brings with it all the other complexities of producing and dealing with regulations, taxation, insurance and a whole litany of other factors that come into play.
All I can say is: Onward and Upward. AG
Saturday, February 6, 2021
The Three Volume Illustrated Storybook
Tuesday, February 2, 2021
2/21 Update RE: Publishing
The more recent posts landed on Image of the Mind Studios, so check that out.
An earlier photo of one of my puppet workstations.
I'm experimenting with the mechanics and programming of Animatronics. There are a number programs that I am considering, one of which is Conductor, which will serve to control all those aspects, while also addressing the lighting and the stage controls needed for the stage show and the parade. So the control programs need to be established before the puppets are constructed. I thought I might use Digital Perfomer, but I don't think that does DMX. It may, I haven't had the chance to explore the newest version, or really even consider the formats yet, since we used that program to write the music. Beyond the programming, I need to acquire another lathe & milling machine and finish getting the metal working shop set-up, before I advance with the larger part of the puppetry work. Sculpting needs to take place in the summer, when I can put the clay out in the hot sun. Right now the shop is too cold for sculpting.
Now, in regard to publishing; As you may have read here, this process has been an laborious (never-ending) process. I have gone through so many changes, it is impossible to comprehend, even for me. A great deal of time has been "wasted" because of disc failure and loosing the work product. I have had to rebuild the files (literally) countless times. that has been the most frustrating and angering aspect of this project. The other aspect of delay that has been, well, challenging, is that changes to the layout and design have progressed on the basis of long term practicality. An example would be that - some design element that worked for the immediate prototype layout, ultimately would require changes in order to work for the long term (ie: HDTV version) plans. As I developed this e-Storybook for delivery in numerous digital media arenas, it became clear that the elements involved in those specialities needed to be adjusted accordingly. So my approach has been to develop smaller test run layouts for each of the medias that are/were to be expected. The result has been that specialities of the design, which are addressed in each of those medias, revealed themselves to be different, sometimes only slightly, and sometimes in major ways. So, I discovered the hard way, that going through the entire collection with the expectation that it would be completed by doing so, was a big mistake. Of course I did that about ten times before I woke up to the fact that that was not a good approach.
After a while, I realized that certain elements needed to be fully confirmed across the board, before they could be practically applied to the finished product. The proof-reading process was like a trip into insanity. The end product, meaning the Three Volume Illustrated Storybook, amounts to 766 pages of the introduction and the story. There are additional pages, represented in the Covers, Preface, and Appendixes which take the entire collection closer to 900 pages, give or take. The number of corrections that were continually being discovered after, quite literally, thousands of read throughs was astounding. Along those lines, I determined to read the narration for the e-Storybook and proceeded to do so. What I discovered surprised me. Even though, while writing this, I had structured the language for the narration, I found that, even then, the sentence structure was not correct for the spoken word. So I proceeded to make those corrections.
Now, making corrections sounds easier than it really is. The layout, being graphic in nature is designed in such a way as to make the end working product essentially a picture, meaning that the text on the page is a flattened image. There are a whole lot of reasons for this, which I won't go into now, but that means that in order to make corrections, I need to go back to the original word processing document which was used to write the story. Otherwise the corrections would not be resident in the foundational documents. That means that I also have to go back through the process of creating the alternating gutter flattened documents that were used in the graphic layout. Suffice it to say- that is a long process, although I managed to pair it down quite a bit by changing the overall working layout design. Fortunately, the text layouts are now completely locked in and all layout elements are likewise finished and set up for easy modification when new artwork is created for the remaining pages.
Beyond having th layout finished for ease of inserting the new illustrations, it is also now accommodated for insertion of numerous other kinds of media. In fact, the long process of refinement has resulted in the Core creative Materials, represented in the Illustrated Storybook, being accommodated for numerous mediums and having been designed for consistency across those platforms. This will allow us to introduce new forms of exploitation without needing to go back to make major changes.
I am particularly excited to see animations or GIFs inserted into the e-Storybook, not only because it will move us forward toward a full animated feature, but because by delivering the Illustrated e-Storybook via a subscription, the people subscribing can watch the progress and travel the path toward a full cinema and theatrical presentation of this musical. Under normal production standard practices, a show like this is developed within the studio environment and released to the public when it is ready. With the scenario we are working with, each step along the way represents an advancement of the original product and by so doing, the general public can take that journey with us. Essentially, the subscription e-Storybook will be updated as we progress and our fans of the project can watch as this happens. There are so many aspects of this project that are vey interesting to watch, most especially the construction of the Parade Float, the building of the sets and puppets that will be used for parades, and the preparations of a mini-show, that i think it will be very interesting for people watch.
All of this is contingent upon sufficient books being sold to fund the operations. My position is that I will only move forward using funds that are available to me without needing to pay those funds back. That's not to say that investors are not welcome, that's only to say that thus far, I have conducted my development activities mostly on the aforementioned terms. Yes I do have investors, and yes that money must be repaid, with profit. But I have avoided becoming overly indebted to achieve this project. Now, at least, we have a product that can generate capital influx. Properly installed in the marketplace, we at least have something that will help us pay back any investor's money that might come in.
As it stands now, the remaining artwork for the entire collection, will cost another 100k to complete. I may be able to swing it for less, but calculating the effort that went into the artwork that has been used thus far, that is really the actual cost. My effort on the existing artwork was five to ten times as much as the effort to create the artwork. preparation for publication and matching the elements for the layout are complex and quite time consuming. Hopefully, the work I did on the existing artwork will expedite that process, since the work done up until now has, in large part, been trial and error. It is really the settings in processing the graphics that makes the difference.
I am also going to reevaluate the color balance for the HDTV version. all the work thus far has been oriented toward the printing press. Yes the layout ratios where matched to the HDTV, and yes I used a large HDTV as my monitor, but I recently put the layout upon a different screen (via Apple's Preview) and the color balance was terrible. Now I believe that is a result of Preview. Every time I use Preview I doo not get the result I am seeking. So I have to be certain that the delivery medium is correct, not only for the e-Storybook, but also consistent across numerous HDTV screens and presenting the correct color balance over all. I think that will occur once the e-Storybook is formatted as a .MOV file, which is the method of presenting the narrated version of the book. Other possible formats may be presented as well, because I would like the viewer to have control over how they proceed in viewing the material. Even if it is presented as a ,MOV file, one can stop and start in-between pages, so that may be sufficient.
Well, that's all for now AG