Getting back to hard drive crashes, another consequence of that is a great fear and loathing of the undependibility of these computers that we depend so heavily upon. With that in mind I have archived and duplicated extensively. It is interesting to note that; now that the final printing layouts are finished ( sans additional artwork) all the methodology to get to this point is now moot. With the exception of making corrections, there is no need for any of those backup files. Assuming the layout compositions are locked in, the future work has transitioned into new methodology that eliminates a great deal of the layout difficulties that came about because of the design process. It is very strange to look at the design and know that, for anyone other than myself, it is incomprehensible just how much effort it took to create this work. It is true that I started seriously working on this in 1997, but it goes back as far as 1990. That's 31 years! Does that sound as insane to you as it does to me?
And it's not done yet. I'm only into the prototype stage, with some degree of marketing and manufacturing being done. I hate to even utter these words, but, I still need 345 illustrations for the entire collection to be complete.
Regarding those illustrations; I am beginning to move into 3D rendering of CGI. As you can see below, animation is in the future, but it's starting to look like the future is now, because I am setting up the work-stations for advancing the illustration and animation work. It's not that the art department has not functioned in the past, after all, we have hundreds of panels already developed, which gave us the existing work. But the future artwork needs to be developed five times as fast as the previous work, so I am going to introduce Poser into the drawing process and that will result in advancing animation at the same time.
I guess that's enough for now.
AG